For this bonus round I could have gone with small, simple river which would have been useful across a wide range of settings. Also I could have done a small pond or the like. But I simply had to build me a proper sized channel. Not necessarily a terrain feature that will see lots of use but hey, sometimes you simply have to go with that little voice in your head nudging you on to try your hand on something big and maybe a little daft.
At first I had in mind something similar to the Channel Richard Clarke built for his awesome looking Chain of Command game at Crisis 2018. But having bought one of the girder bridges by the fine folks at Warbases I realized it'd look rather stupid if this kind of bridge would sit almost flush to the water surface. So instead I choose to build a channel with raised embankments. I don't really know how (if at all) common this kind of channel is but it'll do its job for now.
The measurements for this terrain feature are roughly 51"x15"x1,5" for the channel sections and 3,5"x10,5x5,5" for the bridge. I'll leave it for Curt to decide on the points.
Wonderful stuff! Sure to be a vital objective too far.
ReplyDeleteAwesome bridge and equally good canal! Lovely finish!
ReplyDeleteBest Iain
Very realistic effects, and a great model.
ReplyDeleteCool piece of scenery mate!
ReplyDeleteOut Standing!
ReplyDeleteImpressive - from the overall scene right down to the rippled canvas on the boat.
ReplyDeleteLooks fantastic Nick!
ReplyDeleteChristopher
You don't do things by halves! Amazing stuff, really well done!
ReplyDeleteWow, absolutely beautiful work Nick. I really like the translucent green you achieved for the water and I love the accents like the jetties and rowboats. An impressive bit of work.
ReplyDeleteReally nice work Martin, I'm with curt on the accents. Canals with elevated banks like these are very common - you've nailed it.
ReplyDeleteBeautiful work, love the way the water looks.
ReplyDeleteBrilliant, you really set the scene with this.
ReplyDelete